
This was my very first game I made in an actual projectgroup for a schoolproject called Project: Fasten Your Seatbelts. The main assignment was to create an Arcade style game which would be played during flights on the Corendon airplanes.
Story
The story is about a little ninja bunny named Cottontail and its endless trial to proof its skills.

-Normal mode

-Shuriken powerup mode

-Shield powerup mode
Gameplay
The gameplay is comparable with Doodle Jump or Flappy Bird, where it’s and endless arcade type game that continuously gets more difficult.
Your score increases when a new floor enters the game screen, and when you kill an enemy.
Getting caught by the void particles at the bottom of the screen results into a game over.
The main obstacles are…


-a tree log that can be burnt using the fire shuriken powerup.


-an anvil that will randomly fall vertically down the screen, which can only be countered by the shield powerup. (The player will priorly be warned by a warning sign and sound at the x-location of where the anvil is falling from.)

-a homing ghost that can be killed by either the fire shuriken powerup or the shield powerup.

-a faster version of the homing ghost, which can be killed the same way.

The powerups are…

-The fire shuriken which can be shot in a single horizontal direction.


-The shield which can be enabled around you until it has been popped once.